Hunting Party is a patience game for one player, played with the full Cardswild hunting deck. You lead three hunters through a full hunt each in a single pass of the deck.
Each hunter's pile is built in exactly this order: Daylight, License, Small Bullets, four Grouse, three Rabbits, Big Bullets, two Deer, an Elk and a Bear. A Guide can stand in for a License, and the Ammo Pack for either Bullets.
Every card you turn over must go somewhere at once: onto a hunter who needs it next, onto one of four camp piles, or into the fire. Only the top card of a camp pile can move, and only onto a hunter. A Trouble stops the hunter you put it on until you find its remedy. The Mountain Lion raids camp and burns the top card of every pile.
There are three levels. Greenhorn has five camp piles, Hunter has four, and Legend leads four hunters with four piles.
Printable one-page rules (PDF). These solo rules are new, and they may change as players try them.