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Bear trophy card, frontier engraving artwork Nightfall trouble card, hunting hazard The Cards Wild, American made frontier hunting card game cover Compass good fortune card, wilderness navigation Mountain Lion wild card, steal a rival's trophy

The Cards Wild™

A Frontier Hunting Card Game

Five trophies. One wilderness. Only the savviest hunter prevails.

Race to bag Grouse, Rabbit, Deer, Elk, and Bear while Trouble cards, Safe cards, and the Wild Mountain Lion keep every hunt unpredictable.

How It Plays

Draw a card. Play a trophy, fortune, safe, or trouble card. Block rivals, shout “Giddyup!”, and race from Grouse to Bear.

1

Draw a card from the pile

2

Play Daylight, License, and Bullets to prepare your hunt

3

Lay down animal cards to fill each trophy’s bag limit

4

Throw Trouble at rivals to halt their progress

5

Play Safe cards and shout “Giddyup!” to bounce attacks back

6

First hunter to bag Grouse, Rabbit, Deer, Elk, and Bear wins

Play a Free Round

Why Players Love It

Fast turns. Frontier strategy. Trouble cards. Comebacks. Rival hunters. One perfectly timed “Giddyup!” can change the whole hunt.

Quick & Competitive

Games take 20–40 minutes. Every turn matters. Draw, play, and watch your rivals squirm.

Easy to Learn

Deal six cards and start hunting. Kids pick it up in one round; adults get hooked by the second.

Delicious Sabotage

Play Trouble cards to halt a rival’s hunt, steal trophies with the Mountain Lion, and shout “Giddyup!” to bounce attacks right back.

Perfect Anywhere

One compact deck. No board, no batteries, no WiFi. Built for kitchen tables, campfires, cabins, and hunting camp.

Race through all five trophies, from the humble Grouse to the mighty Bear, while dodging Trouble, blocking attacks, and shouting “Giddyup!” at just the right moment.

The Cards

Every card drawn from the Colorado high country, rendered in the tradition of frontier engravings.

The Trophies

Hunt all five species in order, from the humble Grouse to the mighty Bear. Each must reach its bag limit before you advance.

Grouse
Rabbit
Deer
Elk
Bear

Grouse • Rabbit • Deer • Elk • Bear

Trouble

The wilderness fights back. These red-bordered hazards halt a rival’s hunt until overcome.

Nightfall
Bad Weather
I'm Lost
Out of Bullets
Lose License

Nightfall • Bad Weather • I’m Lost • Out of Bullets • Lose License

Good Fortune

Green-bordered cards of providence. Overcome Trouble, load your rifle, and keep the hunt alive.

Daylight
Compass
Small Bullets
Good Weather
Big Bullets
License

Daylight • Good Weather • Compass • Small Bullets • Big Bullets • License

Safe

Blue-bordered wards of protection. Play them to block Trouble, or shout “Giddyup!” to turn a rival’s Trouble right back on them.

Ammo Pack
Shelter
Guide

Shelter • Ammo Pack • Guide

The Wild

The Mountain Lion changes everything. Play the Wild card to steal an animal from a rival and swing the hunt in your favor.

Wild card, Mountain Lion

Mountain Lion

Instructions

The Hunt Awaits. Learn the ways of the frontier.

How It Plays in One Minute

  1. Collect trophies in order: Grouse → Rabbit → Deer → Elk → Bear.
  2. You need Daylight, License, and the right Bullets before you can hunt.
  3. Rivals play Trouble cards to stop you.
  4. Fortune and Safe cards get you moving again.
  5. The Mountain Lion can steal a rival’s trophy.
  6. First hunter to finish Bear wins.

Object of the Game

Be the first hunter to collect all five animal trophies in order, from Grouse to Bear. Each species has a bag limit that must be filled before you advance to the next. The hunt unfolds season by season; every time the draw pile runs out and is reshuffled, a new season begins. Play continues until a hunter completes all five trophies or the table agrees on a stalemate.

2 – 4 Players • Ages 8+

About the Cards

Animal Cards: The Trophies

Five species, hunted in order from lowest to highest. Small Game requires Small Bullets; Big Game requires Big Bullets (or Ammo Pack for either).

#SpeciesCategoryBag Limit
1GrouseSmall Game4
2RabbitSmall Game3
3DeerBig Game2
4ElkBig Game1
5BearBig Game1

Trouble Cards (Red Border)

Play these against another hunter to halt their progress. Only one Trouble card may affect a hunt at a time. The targeted hunter must overcome the Trouble with the matching Good Fortune or Safe card before continuing.

TroubleEffectGood Fortune RemedySafe Card
NightfallNo hunting until daybreakDaylightNone
Bad WeatherStorm shuts down the huntGood WeatherShelter
I’m LostOff the trailCompassGuide
Out of BulletsReload before huntingMatching Bullets*Ammo Pack
Lose LicenseGame warden troubleLicenseGuide

Good Fortune Cards (Green Border)

These cards overcome Trouble and provide the essentials for the hunt. Daylight, License, and the correct Bullets must all be face-up in your hunt area before you can take any animal card.

  • Daylight overcomes Nightfall. Required to begin the hunt.
  • License overcomes Lose License. Required to begin the hunt.
  • Small Bullets overcomes Out of Bullets (small game only). Required to take Grouse or Rabbit. May only be played while hunting Small Game.
  • Big Bullets overcomes Out of Bullets (big game only). Required to take Deer, Elk, or Bear. May only be played while hunting Big Game.
  • Good Weather overcomes Bad Weather.
  • Compass overcomes I’m Lost.

Safe Cards (Blue Border)

Safe cards protect against specific Trouble. They may be played proactively (before Trouble arrives) or reactively. If a Safe card is already face-up and the matching Trouble is played against you, the Trouble has no effect. If the matching Safe card is still in your hand when Trouble is played, you may immediately call “Giddyup!” and play the Safe card. The Trouble card is then turned back on the player who played it. If that player already has an unresolved Trouble card, the reflected Trouble card is placed on the discard pile instead.

  • Shelter protects against Bad Weather.
  • Ammo Pack protects against Out of Bullets. Also allows hunting both Small and Big Game.
  • Guide protects against I’m Lost and Lose License.

The Wild Card (Gold Border)

The Mountain Lion. Play this card to steal any single animal card from another hunter’s trophy collection, or take the top card from the discard pile if it is an animal. After use, the Wild card is returned to the discard pile. The Wild card may never be drawn from the face-up discard pile, but it is reshuffled into the draw pile at the start of each new season like any other card.

Help Cards (Reference Only)

The Help cards are not used during play. Remove them from the deck before dealing. Players may keep a Help card nearby for quick reference.

Game Play: The Hunt!

Setup

  1. Remove all Help cards from the deck and choose a dealer.
  2. Adjust the deck for your player count (see table below). For 4 players, use the full deck. For 2 or 3 players, remove the listed cards and set them aside. All Trouble, Safe, and Wild cards always remain in play.
  3. Shuffle the remaining cards thoroughly.
  4. Deal six cards face-down, one at a time, starting with the player to the dealer’s left.
  5. Place the remaining cards face-down in the center as the draw pile.
  6. Turn the top card of the draw pile face-up beside it to start the discard pile.

Deck Scaling by Player Count

For fewer than 4 players, remove the following cards before dealing:

Card3 Players
Remove
2 Players
Remove
Grouse510
Rabbit48
Deer36
Elk24
Bear24
Daylight24
License24
Small Bullets24
Big Bullets24
Compass12
Good Weather12
Total removed2652
Deck size8862

Tip: The 2-player removal is exactly double the 3-player removal for every card type.

On Your Turn

  1. Draw one card from either the draw pile or the top of the discard pile. (Exception: the Wild card may never be drawn from the face-up discard pile.)
  2. Play one card face-up into your hunt area, or play a Trouble card against another hunter.
  3. If you cannot or choose not to play, you must discard one card face-up to the discard pile.

Hunting Rules

  • Before taking any animal card, you must have Daylight, License, and the correct Bullets face-up in your hunt area with no unresolved Trouble.
  • Small Bullets may only be played while hunting Small Game (Grouse, Rabbit). Big Bullets may only be played while hunting Big Game (Deer, Elk, Bear). Ammo Pack works for either. When you advance from Small to Big Game, playing Big Bullets replaces the Small Bullets in your hunt area.
  • Trophies must be collected in order: Grouse → Rabbit → Deer → Elk → Bear. Fill each species’ bag limit before advancing.
  • Only one Trouble card may affect a hunter at a time.
  • Play passes to the left after each turn.

Seasons

When the draw pile is exhausted, shuffle the entire discard pile (including the Wild card) and place it face-down to form a new draw pile. A new hunting season has begun. The game continues across as many seasons as needed.

Victory

The first hunter to complete the bag limit for all five species, Grouse through Bear, wins the game! If play becomes hopelessly locked, the table may agree to call a stalemate.

Quick Reference

Setup and Gameplay reference card Trouble and Remedies reference card Species Order reference card

Try It Free. No Download, No Signup

Play the full game free in your browser. Take on AI hunters, learn the rules fast, and see if you can bag all five trophies first.

Play Free Online

Order Your Deck

The perfect gift for Father’s Day, birthdays, or a stocking stuffer for the hunter who has everything.

The First Print Run Sold Out

The next batch is being planned now. Join the Hunt List below to get first access before decks are released publicly.

Single Deck
$25

One complete deck

  • All animal, trouble, fortune, safe & wild cards
  • 3 reference help cards
  • Instructions card with QR code
Reserve Your Spot →
Double Pack
$45
$22.50 each — Save 10%

Two complete decks

  • Perfect for gifting one & keeping one
  • Everything in the single deck x 2
Reserve Your Spot →

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Be first to know when the next print run drops. Early subscribers get first access to new decks, Gift Sets, and bundle releases.

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Free shipping within the United States. All orders ship from Colorado. One compact deck. Perfect for hunting camp, the cabin, camping trips, or screen-free family game night.

About

A family tradition, nearly two decades in the making.

The Cards Wild™ was born around a kitchen table in the mountains of Colorado, where the Wolcott family spent years refining a simple idea: a card game that captures the spirit of the American frontier hunt.

Inspired by the strategy of classic card games and the rugged beauty of the Rocky Mountain wilderness, each card is an original engraving in the tradition of 1900s frontier art. From the patience of tracking Grouse through the aspens to the thrill of encountering a Bear in the high country.

What started as a family pastime in 2007 has grown into a labor of love spanning nearly twenty years of play-testing, refining, and perfecting. Every rule has been shaped by countless rounds at kitchen tables, around campfires, and in mountain cabins across the Colorado high country.

This is a proudly American made product. Designed, developed, and shipped from the heart of the Rocky Mountains. No corporate middlemen, no overseas manufacturing. Just a real family, a real mountain town, and a game built the old-fashioned way.

A family-built card game from the Colorado high country. Frontier art, fast strategy, and just enough mischief to ruin your rival’s hunt. Learn more about our American heritage →

Jasper, Colorado, where The Cards Wild was born

Jasper, Colorado - est. population: a few good souls and plenty of grouse, rabbits, deer, elk and bears.

Tried, Tested & Loved

Play-tested by Colorado families since 2007

Sold through our first print run

Great for family game night, cabins, hunters, campers, and card-game fans

“We brought it to elk camp and didn’t put it down all weekend. The guys loved the Trouble cards.”

Early playtester, Gunnison CO

“My kids learned it in five minutes. Now they ask to play every family game night.”

Parent playtester, Colorado

“It’s like Mille Bornes but way more fun. The hunting theme and the Giddyup mechanic make it something special.”

Card game enthusiast

Frequently Asked Questions

How many players can play?

2–4 players, ages 8 and up. The deck scales automatically. For 2 or 3 players, you remove a set number of cards before dealing. A typical game takes 20–40 minutes.

Is this a good gift for hunters?

It’s the perfect gift for anyone who loves to hunt. Great for Father’s Day, birthdays, stocking stuffers, or hunting camp send-offs. Every card features original frontier engraving artwork. It’s the kind of gift that gets pulled out at every gathering, not something that sits on a shelf.

How is it similar to Mille Bornes?

The Cards Wild uses a race-and-hazard mechanic inspired by the classic French card game. Instead of racing to drive 1,000 miles, players race to collect five hunting trophies. Trouble cards function like hazards, Good Fortune and Safe cards serve as remedies and immunities, and the Safe cards have a “Giddyup!” mechanic similar to the coup-fourré.

When will the next print run be available?

We’re planning the next print run now. Join the Hunt List to be first in line when new decks are ready to ship.

Can I play it online for free?

Yes! You can play the full game free in your browser against AI opponents. No download, no signup required.

Where is the game made?

The Cards Wild is proudly made in the USA. It was born in Jasper, Colorado, a small mountain community in the heart of the Rocky Mountains. A Wolcott family tradition since 2007.